Topic > Understanding the field of computer science

The field of computer science involves a variety of specialized skills that enable students of the study to find work as computer software developers, such as programming algorithms and applications for use internally and externally by their company and as computer and video game designers. As technology and computers have come to the forefront of today's society, the world has prospered economically and also socially in the form of emails and online classes. However, computer scientists, like the rest of the human race, are still not satisfied with their progress. They want even more. Say no to plagiarism. Get a tailor-made essay on "Why Violent Video Games Shouldn't Be Banned"? Get an Original Essay One aspect of computer science that needs development is the concept of Artificial Intelligence, or AI. Artificial intelligence is the ability of computers to behave like humans. More specifically, human-level AI gives the computer or system the ability to actually think like humans and, over time, act like humans to the point where people can interact with computers as if they were people themselves . Once this concept turns into a real commercial product, the world as a whole will benefit from a more efficient and economically productive workforce. Although technology has increased exponentially in the twentieth century, the world has yet to see human-level artificial intelligence become a reality. There's just the potential to do that. In the article "Human-Level AI's Killer Application; Interactive Computer Games", by John E. Laird and Michael van Lent, the authors argue that there has been a delay in progress towards achieving humanness. Higher-level AI and research methods on it need to be evaluated. However, there is evidence that human-level artificial intelligence exists. In the military, some training programs use simulation, or what AI researchers call "computer-generated forces," in tank training, ground training and especially pilot training. The computer generates simulated scenarios of real-life events to help train officers without the risk of personal injury or, more seriously, death. Researchers could use these simulation programs to aid in their quest to develop human-level artificial intelligence in their projects, but on-site research problems arise as it would be too difficult to gain access to military sites. Furthermore, “participation in this work entails extremely high costs for researchers in the field of artificial intelligence” (16). Therefore, the article suggests the best alternative to computer games. The computer world was revolutionized when computers and video games became a major industry in the last quarter of the 20th century. People were starting to see their favorite arcades come back home and go straight to their televisions. Video game consoles were introduced by manufacturers such as Atari, Sega, Nintendo, and SNK. Over the years, the large dots that represented the graphics seen on the screen have become virtual worlds to the point of making them almost realistic. Current systems include the Nintendo GameCube, Microsoft Xbox, and Sony Playstation 2, where the graphics are so sharp that a person could almost mistake a video game for a television show. There are many genres in the world of computer games: sports, adventure, role-playing games and what are called god games (the player is responsible for all events in his city or theme park,like SimCity 3000). In the article, the authors investigate a variety of games such as Doom, Quake, Tomb Raider, Starcraft, Myth, Madden Football, Diablo, Everquest, and Asheron's Call. They explain that the researchers will detect and discover different levels of AI involved in all games, then, using the information obtained they will be able to fully achieve their goal of discovering human-level AI. As the article continues, the authors include a list of six or seven reasons why using computer games is the right solution for developing human-level artificial intelligence." First, computer game developers They are starting to recognize the need for human-level artificial intelligence. Secondly, they are playing an increasingly important role in many computer game genres. the computer gaming industry is highly competitive, and a strong component of this competition is technology. Artificial intelligence is often cited as the next technology that will improve games and determine which games will be successful. Every year, thousands of new ones are written computer games, with overall development times averaging nine months to two years, so technological advances spread rapidly across the industry. Already many computer games are marketed based on the quality of their artificial intelligence. This is a field where artificial intelligence will have a significant impact. Third, game developers are technologically savvy and work hard to stay ahead of technology. AI programmer is already a common job title on game development teams. Fourth, the gaming industry is big. In terms of gross revenue, the computer game industry is larger than the film industry. Fifth, computer game hardware will provide affordable, high-end computing power for artificial intelligence in computer games in the next five years. The latest 3D video cards for PCs and next-generation consoles, such as Sony's Playstation 2 and Microsoft's X-box, move the entire graphics pipeline away from the increasingly powerful central processing unit, freeing it for artificial intelligence. It's not at all unthinkable that in five years there will be dedicated AI processors in gaming consoles – we just need to tell them what we need. Sixth, computer games need the help of academic AI. The current emphasis in computer game artificial intelligence is on the illusion of human-like behavior for limited situations. Therefore, most, if not all, of the current techniques used to control game AI will not be scaled up. However, just as the graphics and physics of computer games have moved towards increasingly realistic modeling of the physical world, we expect that game developers will be forced to increasingly realistically model human characters. Furthermore, as researchers, we can go one step further than game designers by using their environments for human-level AI research." (15-16) With these reasons, it would seem perfectly sensible and efficient to use computer gaming the video game industry as the main research tool to try to achieve human-level artificial intelligence However, as the article explains, the computer game industry does not have a significant amount of research funding. the largest computer game makers, such as Electronic Arts and Sony, have already started funding the research.