Topic > America's Virtual Empire - 1491

Since the beginning of time, educational, creative, and imaginative skills have held great importance in the hearts of every parent who wishes to see their child succeed in life. From the single brick-walled classroom to the famed Cambridge University, America's heartbeat lies in the acquisition of skills and knowledge from all manner of educational sources. Today, many people would think that all of these skills are acquired within a typical classroom, but thanks to the advancement of modern technology, you may find them right in the middle of an American family's living room: a video game system. Video games have been proven to cause millions of people who play them to become creative and imaginative people in our modern culture. The idea that a video game is a useful tool for children has raised many dubious questions from numerous concerned parents. Gaining knowledge from a school teacher can far surpass the lessons learned from a Wii game, but the idea of ​​a game presenting educational, creative, and imaginative skills to a child is something most people don't understand. “The truth is that video games are unique among media in that they provide the ability to make decisions and see and feel their consequences.” (Prensky, 111) Gamers who consume most of their time playing worthless games and who give it more importance than school education should be trained to clearly prioritize. Parents who worry about their children playing for hours on end should have discipline and proper authority in this aspect, but video games should not be seen as a negative influence on their children's lives. A parent of the latest generation seems to see. ..... middle of paper ...... n logical thinking skills, or playing a game song on the piano, video games have changed the world we live in. Parents who doubt the educational capabilities found in video games are unaware of the millions who benefit from the benefits a simple game offers. Those seeking to enjoy life and profit from twenty-first century knowledge should try to stand in the middle of an American living room and let their imaginations run free. Main source: Prensky, Marc. Don't bother me mom, I'm learning. Minnesota, Paragon House, 2006 Other sources: Bissell, Tom. Extra Lives: Why Video Games Matter. New York, Random House, 2010 Ryan, Jeff. Super Mario: How Nintendo Conquered America. New York, Portfolio/Penguin, 2011Maney, Kevin. “Video games don't necessarily turn kids' brains to mush.” www.usatoday.com, July 12 2005