Topic > Using Video Games as a Learning Tool in Schools

Topic: Using Video Games as a Learning Tool in Schools General Purpose: Discuss Specific Purpose: Argue that video games should be used as a learning tool in schools Thesis Statement: i video games should be used as a skill development tool in schools because (1) they will increase students' interest in their course; (2) they will help to promote more aspects of learning in students than other means (3) they are very much aimed at students of all ages.INTRODUCTIONI. Older, typical teaching tools were used in my school. Since there was no such concept of using technology in the education system, it followed the traditional model of learning. In my school days I was a high-level student who had a lot of curiosity towards advanced forms of learning.B. If there is an underutilized form of learning that appeals to all levels of learning ability, one way or another it will not benefit everyone to the extent desired.II. According to psychologist C. Shawn Green of the University of Wisconsin, “video games change the brain.” As a result, playing video games changes the physical structure of the brain. It works the same way as learning models, playing the piano or navigating while using a map. (Raise Smart Kid, 2001)A. Teachers are constantly looking for things that increase students' interest and force them to fully indulge in the learning pattern.B. Some point out that only “credible” or “traditional” sources are intended to be used in the classroom, so they do not even consider video games as a source to improve the learning process of students.C. Others, including myself, strongly argue that video games are an effective tool for stimulating students' interest in learning... middle of paper... neally.2. The medium term “learning ability” is used in its universal sense and is not limited to one audience group.3. No premise is negative. HYPOTHETICAL ENTHYME If educational video games become part of the curriculum, then they can be more beneficial to students. Since children of all ages are interested in them, they will greatly improve their practical skills by sharpening their minds. Since video games are made up of visual images, they will provide students with the opportunity to hone their skills through the trial learning method. They can facilitate more aspects of learning than other means of instruction. Tests:1. The conditions represented are rational as educational video games = greater interest in learning.2. The minor premise represented affirms the formal since video games sharpen students' mental abilities to give active and efficient responses.